3 Reasons Why Apps Fail 1

Naturally, we needed to get to the bottom of it all, and we wanted to understand where these apps were going wrong so that I could avoid being one of the 65% and move towards the top 10%.

Apps Fail

So we did our dirt; we downloaded many more apps; we read many more articles; we contacted many highly successful app developers and put the question to them. This is what we found:

“Most app developers aren’t sure about what they’re doing… “OK, not exactly groundbreaking stuff, but please let me elaborate.

The general population doesn’t know an app needs to succeed on the App Store. There are three reasons why apps fail; any successful app needs to overcome these to thrive. The three reasons are:

– A lack of Marketing;

– A Monetisation structure that does not work, and;

– A poor User Experience.

This article aims to show you each of these obstacles in more detail. Once you understand them better, you will see how to use them to your advantage.

Let’s start by discussing:

UX – User Experience

User Experience design is the art of laying out the app’s screens to find the best way for the user to interact. In this part of the process, we look at things like button layout and the use of color. We also focus on cutting out the ‘fat’ that doesn’t need to be there and use the right words and icons for buttons to make the experience intuitive and easy.

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People are lazy and impatient, and when those qualities mix, it can be hard to keep someone engaged. That makes it doubly important to do a good job of it.

In an app development team, there is a person (or several people) whose job is to design the UX. A good UX designer is hard to find, so the DIY mentality does not apply in this field.

Monetization

Admittedly this is a part of the App Marketing process. However, I like to segregate the two and focus on them separately. Here’s why:

Monetization in itself is a huge subject and deserves a lot of attention. There are various ways to monetize an app, and not all of them work for every app.

For example, imagine launching a social media app and charging users a subscription fee. From memory, Facebook hinted at doing this at one point and nearly lost a quarter of its user base.

Being smart with this also means you can make more money from doing less. For example, many app developers don’t use in-app purchases. My question is: What app developers in their right mind would ignore using in-app purchases?

What’s the big deal? Well, stats show that in-app purchases create, on average, 40% of an app’s overall revenue. So, let me ask you: as an app developer, would you want to miss out on that?

You need to be careful of ‘inappropriate use of in-app purchases.’ For example, certain apps push the in-app purchases option too hard and lose user engagement.

Before deciding the best way to monetize your app, I suggest you consult with an app expert and download some apps to see what the competition is doing.

Marketing

Sadly the ‘days of yore’ when an app could be dropped on the app store and make a million dollars at the end of the month are well and truly over.

“An app launched to the app store with no marketing push is set up for failure.”

That doesn’t seem very motivating, but I must be honest. However, hope is not lost. More people are becoming millionaires from the app store now than ever before.

You’re not required to sell your house to afford a good marketing plan, and you won’t need to sell your wife/husband and kids to get your app known, either!

The good news is that as we move into the 21st Century, marketing your mobile app is about to become cheaper than chips… however, with this, you’ll need to get in quickly.

The marketing I’m referring to is strictly organic ASO, word-of-mouth, and reputation-building strategies.

For more on this topic: How To Get Found On The App Store.

Conclusion

Developing the app is only part of the process; in my opinion, it’s the easier part. The fun starts with getting people to download the app and creating a User Experience they will enjoy.